Middle On-Sets Variations
1. Required cube The Solution must
contain a ___ cube. The player selecting this variation specifies which
non-digit symbol from the Resources fills the blank in the previous sentence.
2. Wild cube The ___ cube may represent
any symbol on the cubes except a digit. The ___ cube must stand for the same
symbol everywhere it occurs (Restriction(s) and Set-Name). The player
selecting this variation specifies which cube from the Resources is wild.
The wild cube may not be a digit. Each Solution-writer must specify in
writing the interpretation of the wild cube if it stands for anything other
than itself in his Solution.
3. U and ñ interchangeable Any
U may represent U or ñ, and any ñ may represent ñ or U. (Note: ñ means intersection.)
4. V and /\ interchangeable Any V may
represent V or /\, and any /\ may represent /\ or V.
5. Two operations Each Solution must
contain at least two operation symbols. The operation symbols are U,
ñ, -, and '.
6. Multiple operations Every operation
sign in Required or Permitted may be used many times in a Solution (Set-Name
or Restriction or both).
7. Shift from Permitted On your turn
you may transfer a cube in Permitted to either Required or Forbidden. This
move takes the place of your regular move.
8. No null Restrictions Each
Restriction must remove at least one card from the Universe. In a chain
Restriction this variation is satisfied if any part of the chain removes a
card.
9. Absolute value Any upside-down cube in the Goal may be interpreted as right-side-up by a Solution-writer.
Junior Variations
On-Sets home page